Post by KAT on Feb 24, 2014 17:15:56 GMT -5
THE INFO
Magical Races
Some wizards and witches are born with things that set them apart from others in the wizarding world. This may be the addition of fur during a full moon, drinking blood, predicting the future, and there are many other things. However, these races are quite rare, so there is a limit on how many we will allow on the site at a time. Don't worry though, at the beginning of each month, we will add more spots for more wizards and witches to sign up.
Magical Abilities
Some wizards and witches take many years of their life, learning a certain art to give them an ability that not everyone has. These abilities are more common than the races though there will still be a limit on how many we allow on the site at a time. As with the races, we will add more spots for more wizards and witches to sign up at the beginning of each month.
The Rules & Info
- For a magical race, your character may be any age since it is something that they are born with or have to be bitten for.
- For a magical ability, your character must at least be sixteen. These abilities are quite difficult to learn which is why they are suitable for older wizards and witches.
- If your character is a canon, they may be an exception to the limited spots however an admin will ultimately decide based on availability. Also, just because you're a Greyback, doesn't mean that every child of his is a werewolf.
- Your character may be one race and have one ability, if you desire so. However, they can have one without the other, if that is what you want.
- Your character may have two abilities (except wandless & nonverbal magic) HOWEVER they must be twenty to have both abilities.
- Your character may have wandless magic, if they are over the age of 25. Your character may have nonverbal magic, if they are over the age of 20. To have both abilities, your character must be over the age of 25 and only one of your characters may have both of these. It is considered rare to be capable of both together hence the restriction on them.
Vampires - A vampire may not drink the blood of a mortal unless they have PMed an admin for permission. There also must be permission from both parties as always with roleplaying. Vampires can withstand sunlight on this site. However, they detest garlic and must drink blood to survive. Half vampires like the D'Eath family only have pale skin, exaggerated teeth, and a dislike for garlic. They do not need to blood to survive.
Werewolves - They may not bite a mortal unless they have PMed an admin for permission. There also must be permission from both parties as always with roleplaying. Werewolves attending Hogwarts may roleplay their transformations in the Shrieking Shack or Forbidden Forest. There is no such thing as half werewolves since it is not hereditary like vampires.
Parseltongue - Despite popular belief, this is something that your character must be born with. Your character will not be associated with Tom Riddle just because they have this ability. The ability to talk to snakes is extremely rare.
Veela - Full blood veelas are rare, so you will need to specify a number for their blood (ex: 1/2 veela). The majority of them are women, however men are capable of being veelas as well.
Metamorphmagus - At a young age, the ability simply lets one change their hair or eye color. Most of the time, a younger witch or wizard will have no control over how their emotions affect the color of their eyes or hair. As they grow older, they may change parts of the body such as their nose to a cat's nose.
Seers - Younger seers will only be able to see things that may or may not be true. They have a knack for Divination and are quite capable of understanding the crystal balls in the class. Older seers may be capable of making prophecies which may or may not be true.
Ghosts - Ghosts are the souls of the undead wandering the earth. They typically stay where they died though the Hogwarts ghosts are the exceptions to this rule. Since they are dead, they are not affected by avada kedavra. However, they may be affected by the basilisk's gaze.
Animagus - These wizards and witches are highly capable in Transfiguration. They may take the form of one particular animal at free will. When in their animagus form, there is sometimes noticeable features about them. Ex: Minerva McGonagall with her spectacles.
Occlumens - These wizards and witches are capable of shielding their thoughts along with memories from Legilimens. However depending on their experience, they may end up allowing a Legilimens to still see inside their mind.
Legilimens - They are capable of reading the thoughts and memories of others. Also, if they are powerful enough, they can project thoughts that are not real (ex: harry seeing sirius in the ministry of magic getting tortured) into another character's mind. You must have permission to read another character's mind, so just ask their roleplayer!
Some wizards and witches are born with things that set them apart from others in the wizarding world. This may be the addition of fur during a full moon, drinking blood, predicting the future, and there are many other things. However, these races are quite rare, so there is a limit on how many we will allow on the site at a time. Don't worry though, at the beginning of each month, we will add more spots for more wizards and witches to sign up.
Magical Abilities
Some wizards and witches take many years of their life, learning a certain art to give them an ability that not everyone has. These abilities are more common than the races though there will still be a limit on how many we allow on the site at a time. As with the races, we will add more spots for more wizards and witches to sign up at the beginning of each month.
The Rules & Info
- For a magical race, your character may be any age since it is something that they are born with or have to be bitten for.
- For a magical ability, your character must at least be sixteen. These abilities are quite difficult to learn which is why they are suitable for older wizards and witches.
- If your character is a canon, they may be an exception to the limited spots however an admin will ultimately decide based on availability. Also, just because you're a Greyback, doesn't mean that every child of his is a werewolf.
- Your character may be one race and have one ability, if you desire so. However, they can have one without the other, if that is what you want.
- Your character may have two abilities (except wandless & nonverbal magic) HOWEVER they must be twenty to have both abilities.
- Your character may have wandless magic, if they are over the age of 25. Your character may have nonverbal magic, if they are over the age of 20. To have both abilities, your character must be over the age of 25 and only one of your characters may have both of these. It is considered rare to be capable of both together hence the restriction on them.
Vampires - A vampire may not drink the blood of a mortal unless they have PMed an admin for permission. There also must be permission from both parties as always with roleplaying. Vampires can withstand sunlight on this site. However, they detest garlic and must drink blood to survive. Half vampires like the D'Eath family only have pale skin, exaggerated teeth, and a dislike for garlic. They do not need to blood to survive.
Werewolves - They may not bite a mortal unless they have PMed an admin for permission. There also must be permission from both parties as always with roleplaying. Werewolves attending Hogwarts may roleplay their transformations in the Shrieking Shack or Forbidden Forest. There is no such thing as half werewolves since it is not hereditary like vampires.
Parseltongue - Despite popular belief, this is something that your character must be born with. Your character will not be associated with Tom Riddle just because they have this ability. The ability to talk to snakes is extremely rare.
Veela - Full blood veelas are rare, so you will need to specify a number for their blood (ex: 1/2 veela). The majority of them are women, however men are capable of being veelas as well.
Metamorphmagus - At a young age, the ability simply lets one change their hair or eye color. Most of the time, a younger witch or wizard will have no control over how their emotions affect the color of their eyes or hair. As they grow older, they may change parts of the body such as their nose to a cat's nose.
Seers - Younger seers will only be able to see things that may or may not be true. They have a knack for Divination and are quite capable of understanding the crystal balls in the class. Older seers may be capable of making prophecies which may or may not be true.
Ghosts - Ghosts are the souls of the undead wandering the earth. They typically stay where they died though the Hogwarts ghosts are the exceptions to this rule. Since they are dead, they are not affected by avada kedavra. However, they may be affected by the basilisk's gaze.
Animagus - These wizards and witches are highly capable in Transfiguration. They may take the form of one particular animal at free will. When in their animagus form, there is sometimes noticeable features about them. Ex: Minerva McGonagall with her spectacles.
Occlumens - These wizards and witches are capable of shielding their thoughts along with memories from Legilimens. However depending on their experience, they may end up allowing a Legilimens to still see inside their mind.
Legilimens - They are capable of reading the thoughts and memories of others. Also, if they are powerful enough, they can project thoughts that are not real (ex: harry seeing sirius in the ministry of magic getting tortured) into another character's mind. You must have permission to read another character's mind, so just ask their roleplayer!
YOUR TRUE FORM & SKILL
VAMPIRES: (3 spots available)
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WEREWOLVES: (4 spots available)
>> Nicolaus Jakob Greyback
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PARSELMOUTHS: (2 spots available)
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VEELAS: (4 spots available)
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METAMORPHMAGUS: (2 spots available)
>> Edward Remus Lupin
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SEERS: (2 spots available)
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GHOSTS: (4 spots available)
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ANIMAGUS: (7 spots available)
>> Noah Robert McGonagall
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OCCLUMENS: (6 spots available)
>> Noah Robert McGonagall
>> Nicolaus Jakob Greyback
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LEGILIMENS: (6 spots available)
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NONVERBAL MAGIC: (3 spots available)
>> Edward Remus Lupin
>> Mona Eloise Bletchley
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WANDLESS MAGIC: (3 spots available)
>> Edward Remus Lupin
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Character's name:
Age & Year:
Race and/or Ability desired: (if animagus, please post your character's animal form)
Reason: (explain why your character has a certain race to them such as their mother is Fleur Delacour or explain why your character is capable of doing an ability. we just ask for two sentences in your reason.)